Pengaruh Frekuensi Dan Durasi Bermain Game Online Terhadap Tingkat Stress Dan Kesejahteraan Psikologis Mahasiswa

Authors

  • Mufid Gilang Al Rifqi Program Studi Ilmu Komunikasi, Universitas 17 Agustus 1945 Surabaya Author
  • Muhammad Rizky Fernanda Program Studi Ilmu Komunikasi, Universitas 17 Agustus 1945 Surabaya Author

DOI:

https://doi.org/10.64788/ar-rasyid.v2i1.321

Keywords:

Online games, stress, psychological well-being, students, mental health

Abstract

This study aims to analyze the effect of online game playing frequency and duration on stress levels and psychological well-being in college students. The development of digital technology has increased the popularity of online games among college students, potentially having both positive and negative impacts on their mental health. Using a quantitative approach using a survey method, data was collected from a number of college students who actively play online games. Statistical analysis will be used to test hypotheses regarding the relationship between online game playing patterns (frequency and duration) and indicators of stress (e.g., perceived stress scales) and psychological well-being (e.g., subjective well-being scales). The results of this study are expected to provide a deeper understanding of the impact of online game playing on college students and provide a basis for developing appropriate interventions to promote a balance between gaming activity and optimal mental health.

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References

Fasya, Z. H., dkk. (2025). Hubungan frekuensi bermain game online dengan tingkat stres mahasiswa. https://journalcenter.org/index.php/klinik/article/view/4405

Rahma, I. A., & Istiqomah, N. (2025). Pengaruh game online terhadap stres mahasiswa. https://ejournal.warunayama.org/index.php/triwikrama/article/view/13067

Mahalle, S., & Zailani, F. F. (2025). The impact of online gaming on psychological well-being among college students. https://jurnal.uny.ac.id/index.php/cp/article/view/50434

World Health Organization. (2019). Gaming disorder. https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder

Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. https://www.apa.org/pubs/journals/releases/amp-a0034857.

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Published

2026-01-27

How to Cite

Pengaruh Frekuensi Dan Durasi Bermain Game Online Terhadap Tingkat Stress Dan Kesejahteraan Psikologis Mahasiswa. (2026). Ar-Rasyid: Jurnal Publikasi Penelitian Ilmiah, 2(1), 613-621. https://doi.org/10.64788/ar-rasyid.v2i1.321

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